In Chapter 3 we cover control structures, which will allow you to create a program flow that is more complex, but also more useful, than we have used so far. We go through how to make decisions and branch off into other bits of code, how to repeat something without having to copy and paste it as many times as you need, and also how to represent these structures graphically in order to visually see what's happening.

Transcript

Welcome back for chapter three of the C programming for makers workshop. In this chapter, I'll be going through control structures, which will make your programs more useful by allowing them to make decisions to change the flow of the program. I'll also be showing you, how you can graphically represent this flow in order to visually see what's happening. Let's get started.

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